![]() Speaking of rendering characters, it looks like there’s been an increase in the quality of sprites since the first trailer, at least in my opinion. The only somewhat worrying thing there is that the player base may be dispersed thinly among the four platforms, unless they later announce cross-platform play. The latter two will also be compatible with the newest console generation, thanks to Sony and Microsoft finally returning focus to backwards compatibility. Plus, the game will also release on the Nintendo Switch, PlayStation 4, and Xbox One. And even then, it might still be playable on the same busted up old ThinkPad that’s been churning its fan to render fighting game characters for years and years. I don’t think that the game will be particularly taxing as long as your computer is from the last decade or so. ![]() That’s another reason why Type Lumina’s Steam port is so important. A huge chunk of Melty Blood’s player base makes their nomadic home away from home the laptop setups they set up on tables, chairs, garbage cans, sections of ground, floors, toilets, and Popeye’s parking lots. I wanted to mention the Steam version early on in here because I specifically shouted out “ThinkPad players” in my previous article about the game. Plus, PCs in general are gaining even more steam (haw haw) now that the pandemic is slowly dissipating in the wake of vaccines and graphics cards are slowly moving back into the realm of affordable. PC just happens to be my preferred platform, the only one I would have bought it for. ![]() I would have played the game whenever it came out. To me, however, the Steam version is perhaps even bigger news than Type Lumina’s release date. ![]()
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